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      <video:description>Tek karede kuş ile drone aynı koyu noktadır. İzleyici her noktayı bir yola çevirir; görüntüdeki izlerden biri hiç çırpmaz, düz gider, havada durur ve dönmeden yana kayar. İkinci ipucu ses.</video:description>
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      <video:description>Gerçek kabin görüntüsü üzerine sentetik engel: her karede ray segmentasyonu, ray açıklığına göre ölçeklenen ve dünyaya kilitlenen yerleşim, yerleştirme adımından çıkan YOLO etiketleri. Bu koşu: 960 kare, 8 sınıf, 3.145 etiket.</video:description>
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      <video:description>Eğitim verisi toplamak için bir trenin önüne kaya koyamazsınız. Sahne Blender'da üretiliyor ve etiketler onunla birlikte çıkıyor: raydaki kaya, hayvan ve kutu, her biri otomatik kutusu ve sınıf etiketiyle.</video:description>
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      <video:description>At the edge, the real question isn't how fast we can compute. It's whether we need to compute it all. A Jetson Orin Nano Super runs every sensor window through the whole model; a BrainChip AKD1500 works only when an event arrives. The example is a bearing on a pump motor.</video:description>
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      <video:description>One camera frame, four GPUs, and an operator waiting to see it. The frame lands on a TI Jacinto, DMA takes it from there, and it crosses PCIe straight into the GPU memory of a Jetson Orin; the CPU never touches it. Then the same boards and the same cable, with the CPU copying every frame.</video:description>
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      <video:description>The controller builds one frame every cycle, with a place for every device on the line. As it passes, each device takes its command out and writes its answer back in, in hardware, in transit. Measured on our bench: 19.2 µs average, 30.9 µs maximum, 0% packet loss.</video:description>
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      <video:description>One railway scene, one camera path, four environment conditions, rendered in Blender instead of filmed. The orange boxes are ground truth written by the renderer, identical in all four conditions.</video:description>
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      <video:description>Synthetic obstacles composited onto real cab-view footage: rail segmentation per frame, world-locked placement scaled against the track gauge, and YOLO labels that come out of the placement step. This run: 960 frames, 8 classes, 3,145 annotations.</video:description>
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      <video:title>Training data you cannot film: synthetic railway obstacles in Blender</video:title>
      <video:description>You cannot put a rock in front of a train to collect training data. The scene is generated in Blender instead, and the labels come out with it: rock, animal and box on the track, each with an automatically generated box and class label.</video:description>
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      <video:title>Alles berechnen? Neuromorpher Prozessor und GPU in der vorausschauenden Wartung</video:title>
      <video:description>An der Edge ist die eigentliche Frage nicht, wie schnell wir rechnen, sondern ob wir alles rechnen müssen. Ein Jetson Orin Nano Super schickt jedes Sensorfenster durch das ganze Modell; ein BrainChip AKD1500 arbeitet nur, wenn ein Ereignis eintrifft. Das Beispiel ist ein Lager an einem Pumpenmotor.</video:description>
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      <video:description>Ein Kamerabild, vier GPUs und ein Bediener, der darauf wartet. Das Bild landet auf einem TI Jacinto, von dort übernimmt DMA, und es geht per PCIe direkt in den GPU-Speicher eines Jetson Orin; die CPU fasst es nicht an. Danach dieselben Boards und dasselbe Kabel, diesmal kopiert die CPU jedes Bild.</video:description>
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      <video:description>Eine Bahnszene, ein Kamerapfad, vier Umgebungsbedingungen, in Blender gerendert statt gefilmt. Die orangefarbenen Boxen sind vom Renderer geschriebene Ground Truth, in allen vier Bedingungen identisch.</video:description>
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      <video:description>Man kann keinen Stein vor einen Zug legen, um Trainingsdaten zu sammeln. Die Szene wird stattdessen in Blender erzeugt, und die Labels entstehen mit: Stein, Tier und Kiste auf dem Gleis, jeweils mit automatisch erzeugter Box und Klasse.</video:description>
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