Edge AI & Computer Vision
Engineering ApproachInference Pipeline Architecture on a Constrained Edge Device
INT8 quantization · CUDA graphs · DLA co-execution · NVIDIA Jetson Orin NX
NVIDIA Jetson Orin NX 16GB · TensorRT 8.6 · JetPack 6
01Problem
Problem: The Inference Budget on a SWaP-C Platform
On an autonomous aerial system, stock FP32 ONNX runtime inference does not produce the throughput required for real-time detection and tracking. On a size, weight, power and cost constrained platform speed is not the only issue: the power budget bounds flight time directly. The target metric is therefore not fps but frames per second per watt.
- 01Insufficient inference throughput causes dropped frames and lost tracks on fast-moving objects
- 02FP32 inference saturates the GPU and leaves no headroom for concurrent image pre-processing
- 03High power draw pushes the platform below its target flight time
- 04Recompiling the model from ONNX at every start delays the operation
- 05With CPU-GPU copies and kernel launch overhead unmeasured, the location of the bottleneck is unknown
02System Context
03Root Cause Analysis
- 01The model ran in FP32, the Orin NX's INT8 Tensor Cores and DLA capacity sat completely idle
- 02ONNX Runtime used generic execution; TensorRT's layer fusion and kernel auto-tuning were not in play
- 03A separate kernel launch chain per frame generated CPU overhead. GPU stalls were visible in profiling
- 04The engine was rebuilt on every startup; serialization was not used
- 05The entire load sat on the GPU, the DLA cores went unused, leaving power efficiency on the table
04What We Changed
Apply INT8 quantization calibrated with a representative dataset
→ Tensor Core and DLA capacity becomes usable; accuracy loss is validated against the mission set
Enable TensorRT engine serialization
→ Recompilation at startup disappears and model load time becomes predictable
Collapse the per-frame kernel launch chain into a single CUDA graph
→ CPU launch overhead drops and the GPU stays fed
DLA co-execution: suitable layers to the DLA, the rest to the GPU
→ The same work runs within a lower power budget and GPU headroom opens up
Move pre-processing to the GPU (CUDA resize and normalize), reduce CPU-GPU copies
→ The bottleneck moves to the model itself and end-to-end throughput becomes sustainable
05Benchmark Results
06Why It Mattered
fps on its own means nothing; on a SWaP-C constrained platform the meaningful metric is fps per watt. Longer mission time and more concurrent perception work on the same battery both come from improving that ratio.
- 01Real-time multi-object detection and tracking becomes possible on a single device
- 02Lower power draw extends battery life and mission time directly
- 03Freed GPU capacity becomes available for additional perception work such as sensor fusion
- 04The INT8 calibration and validation flow is built as a reusable pipeline; model updates take the same path
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Methodology Note
- fps is reported over the end-to-end pipeline (capture, detect, output), not as an isolated model benchmark
- Power is measured with external equipment under sustained load after thermal settling
- INT8 accuracy loss is measured against the FP32 reference on a mission-representative validation set
- Comparisons are made on identical hardware, identical input stream and identical power mode
- This page describes a method. When a measurement is published, its setup and method sit next to the number
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This page describes a method, not a measurement report. Spikedge publishes only measurements taken on its own bench whose setup can be published; when a publishable measurement for this topic exists, it will be added here.
